by STAO ADMIN | Jan 7, 2020
The students and teacher will go on a ‘movement’ hunt in their neighbourhood, and around their class and school during which they will record all the different things that move. Discussion will revolve around what types of things move, how they move, and...
by STAO ADMIN | Jan 7, 2020
This series of case studies is fictional but will provide teachers and students with real world applications of the concepts prepared along with guiding questions for how to work through the situation. This document will also provide 10 quick guidelines to remember...
by STAO ADMIN | Jan 2, 2020
My journey in creating and developing a STEAM classroom started in 2012. The video posted was filmed at STAO2012. The demonstration was a simple task where we build a grape masher and have STAO participants try out the device, ask questions, and develop an activity...
by STAO ADMIN | Jan 2, 2020
The objective for this project was to help students understand that classroom learning has to be linked to real-life problems in order to become meaningful. Students are learning the basic concepts related to science, technology, environment, and work collaboratively...
by STAO ADMIN | Jan 2, 2020
by Moe Perrera “Coding is a fundamental computational thinking skill of the modern world. As technology continues to be integrated into our everyday lives, it is important as educators to provide opportunities for students to be innovative and create, and not...
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