My journey in creating and developing a STEAM classroom started in 2012. The video posted was filmed at STAO2012. The demonstration was a simple task where we build a grape masher and have STAO participants try out the device, ask questions, and develop an activity they can bring back to their classroom. This video shows a start on how you introduce STEAM in your classroom. After using a prebuilt grape masher, students can redesign the grape masher and improve a variety of variables of their choosing e.g., speed, force, etc.