by ara@leadingwithnice.com | Oct 17, 2024
Written by Alyssa Opertshauser, Don Galbraith Award Recipient 2024, University of Western Ontario This article explores the gamification of curriculum, particularly in Grade 10 science and Grade 9 math. An example of a midterm review for the chemistry and physics...
by STAO ADMIN | Oct 20, 2021
Written by Rajan Brar, Don Galbraith Award Winner 2020-21, Western University As technology continues to change the landscape of education it is important that all educators utilize the benefits they present. Digital simulations and video games are uses of technology...
by STAO ADMIN | Feb 3, 2021
Do you feel like you are teaching to a wall? Is your chat filling up with comments from 3-4 students and the rest are silent? Pear Deck is the answer to that problem. There are pre-made prompts for exit cards, openers, and consolidation checks. Also, you can make your...
by STAO ADMIN | Nov 24, 2020
While the unit diversity of living things in the grade 11 curriculum can be a very interesting topic full of debate and conversation, there are portions that can be rather dry. The area of taxonomy and classification is very information dense and can often lose some...
by STAO ADMIN | Nov 20, 2020
This webinar discussed how tech tools can make teaching easier and better without having to spend all of our time learning how to use them. The group shared the best of the best for team-building, teaching, and assessment. Tech tools such as Peardeck, EduFlow,...
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