Following the STAO Project Innovation seminars, I was inspired by the lectures that encouraged students to innovate and expand their creativity while building small eco-friendly devices, games made from recycled items and be aware of the impacts of electricity on the environment.
Inquiry Focus: I asked my students, what were some of their favourite past times? While many enjoyed the outdoors, a vast majority referred to video games and online games as their favourite activity. Together, we listed the impacts of prolonged use of video games, on their lives and the environment.